Scarab, Giant

(Generated 20 times)
Namelist None
Tags
High plateau
Monster island
Rank Skilled
Race Scarab, Giant
Cult rank None
Notes MI pg 265 Rushes to biggest foe and tries to crush it. Grapples on successful attack and keeps inflicting damage. If multiple foes will try to withdraw from fight taking with it its grappled enemy using other legs to inflict damage.
Creatorhkokko
Stats
STR 2d6+15
CON 2d6+12
SIZ 2d6+18
DEX 2d6+3
INT 2d6+2
POW 2d6
CHA
D20Hit locationArmor
01 Right Rear Leg 8
02 Left Rear Leg 8
03 Mid Right Leg 8
04 Mid Left Leg 8
05-09 Abdomen 8
10-13 Thorax 8
14 Right Forelimb 8
15 Left Forelimb 8
16-20 Head 8
Attributes
Movement 6, 2m Burrowing
Natural armor No

Non-random features

ListFeature
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (RQ6: pg 312-316)
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+4D10 Brawn STR+SIZ+20+4D10 Endurance CON+CON+30+4D10
Evade DEX+DEX+2D10 Perception INT+POW+20+4D10 Stealth DEX+INT+20+1D10
Willpower POW+POW+10+3D10

Combat styles

Crushing DemiseSTR+DEX+20+4D10

Weapon options

1-handed weapons

Amount: 2
Mandibles (1)
Trample (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Mandibles 1h-melee 1d8 L M - Y N 8 8
Trample 1h-melee 1d10 H T - Y N 8 8