Serpent People Sorcerer - Adept Apprentice

(Generated 157 times)
Namelist Monster Island - High Folk (View names)
Tags
Cloud forest
High mountains
High plateau
Jungle
Monster island
Rank Skilled
Race Serpent People
Cult rank Proven
Notes
Creatorhkokko
Stats
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 2d6+6
INT 2d6+9
POW 2d6+9
CHA 3d6
D20Hit locationArmor
01-03 Tail 1
04-05 Right leg 1
06-07 Left leg 1
08-10 Abdomen 1
11-14 Chest 1
15-16 Left Arm 1
17-18 Right Arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor No

Cults

Amount: 1d4+1
CultProb.
Abjurements of Ybion - Adept (Sorcery) 10
Abjurements of Ybion Sorcery Order - Apprentice ( 10
Bindings of Khutnar - Adept (Sorcery) 10
Bindings of Khutnar - Apprentice (Sorcery) 10
Cryptical Weavings of Xeeth - Adept (Sorcery) 10
Cryptical Weavings of Xeeth - Apprentice (Sorcery) 10
Dictates of Tzarkand - Adept (Sorcery) 10
Dictates of Tzarkand - Apprentice (Sorcery) 10
Ebon Words of Zaruthra - Adept (Sorcery) 10
Ebon Words of Zaruthra - Apprentice (Sorcery) 10
Malformations of Maldweeb - Adept (Sorcery) 10
Malformations of Maldweeb - Apprentice (Sorcery) 10
Manifest Creations of Yeiber - Adept (Sorcery) 1
Manifest Creations of Yeiber -Apprentice (Sorcery) 1
Ouphalus Tablets Sorcery Order - Adept (Sorcery) 10
Ouphalus Tablets-Apprentice (Sorcery) 10
Pnachotic Protections - Adept (Sorcery) 10
Pnachotic Protections-Apprentice (Sorcery) 10
Prognostications of Nugsoth - Adept (Sorcery) 10
Prognostications of Nugsoth -Apprentice (Sorcery) 10
Sagacious Scrolls of Soleks - Adept (Sorcery) 10
Sagacious Scrolls of Soleks-Apprentice (Sorcery) 10
The Vagnarr Elucidations - Adept (Sorcery) 10
The Vagnarr Elucidations -Apprentice (Sorcery) 10

Additional features

FeatureProbability
Basic Poison 100% View items
Sorcerer Manna Store 100% View items
Special Magic Component to Shape 100% View items
Unknown Magic Component 100% View items

Non-random features

ListFeature
Exotic Poison Purple Orchid - Powerful paralytic that can last for days. Application: Injected Potency: 80 Resistance: Endurance Onset time: 1d3 rounds Duration: 2d6 days Conditions: Failing to resist the toxin results in paraly- sis of the Hit Location struck, an adjoining location succumbing every round thereafter. MI pg 168-172
Combat Style Trait ***Unarmed Prowess*** Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling him to better defend himself from armed opponents. Rq6 pg 135
Monster Island Brotherhood ***Eight Jab Doom*** Unarmed, Fingertip Needles Trait: Unarmed Prowess MI pg 176
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+55 Brawn STR+SIZ+20+2D10 Endurance CON+CON+10D10
Evade DEX+DEX Influence CHA+CHA+20+5D10 Insight INT+POW+30+4D10
Locale INT+INT+20+4D10 Perception INT+POW+30+3D10 Unarmed STR+DEX+40+4D10
Willpower POW+POW+30+2D10

Magic skills

Invocation INT+CHA+40+2D10 Shaping INT+POW+40+2D10

Custom skills

Ride Giant Vulture DEX+POW+50

Combat styles

Eight-Jab Doom (Trait Unarmed Prowess)STR+DEX+30+3D10

Weapon options

1-handed weapons

Amount: 2
Finger Needle (1)
Unarmed (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Unarmed 1h-melee 1d3 M T - Y N 0 0

Sorcery spells

Amount: 1
SpellProb.   SpellProb.   SpellProb.
Store Manna 20